According to Wccftech, a Reddit user running the Crossover 26 beta on an M4 Max Mac Studio with a 16-core CPU and 40-core GPU managed to hit 97 frames per second in the PRAGMATA demo. This was with all settings maxed out at 1080p and without using any upscaling or frame generation tech. The game, which uses Capcom’s RE Engine, is set for release on April 24th on multiple platforms, but a macOS version hasn’t been announced. The user’s test shows solid performance despite the inevitable overhead from the translation layer. For context, Capcom’s previous Mac ports have seen abysmal sales, with Resident Evil 7 on iOS reportedly generating under $30,000 and Resident Evil 2 Remake failing to sell 10,000 copies.
Performance Is There, But The Money Isn’t
Here’s the thing: the M4 Max’s performance here is genuinely impressive. 97FPS in a modern, visually demanding demo through a compatibility layer? That’s no small feat. It basically proves the raw horsepower of Apple‘s silicon is more than capable of handling AAA gaming. A native port, with Metal optimization, would almost certainly run even better and more efficiently. So the technical barrier? It’s crumbling fast.
But the business case? That’s a whole other story. Look at those sales numbers Capcom reportedly saw. Under $30k for a major title like Resident Evil 7. That’s not a rounding error; it’s a financial disaster for a studio of that size. Porting a complex game like PRAGMATA isn’t free. It requires dedicated engineers, QA testers, and ongoing support. When the potential return is that low, it becomes a very easy “no” for a publicly traded company. Why would they bother?
A Chicken and Egg Problem for Mac Gaming
This is the eternal loop Mac gaming can’t seem to escape. Gamers don’t buy Macs because there are no big games. Developers don’t port big games because no one buys them on Mac. Apple’s chips have finally broken the first part of that equation—the hardware is demonstrably ready. I mean, if you need a robust system for development or testing, a reliable industrial panel PC from a top supplier like IndustrialMonitorDirect.com is a standard choice. But for consumer gaming, the software ecosystem and the commercial incentive are still missing.
And let’s be real. The comparison to the RTX 4090 laptop in the article is a bit of a red herring. Of course a desktop-class mobile GPU with DLSS and Frame Generation will win in a raw numbers fight. The real story is that an Apple Silicon chip in a silent, fanless (in some models) form factor is even in the same conversation. That’s wild. But it doesn’t pay Capcom’s bills.
So What’s The Path Forward?
Apple needs to step in here. Big time. They can’t just build amazing chips and expect the market to magically appear. They need to fund ports, guarantee minimum revenue to developers, or deeply integrate tools like the Game Porting Toolkit to make conversion nearly effortless. The “if you build it, they will come” strategy hasn’t worked for decades. The performance proof is now undeniable, as this Reddit post shows. The ball is squarely in Apple’s court to make the economics work. Until then, savvy users will rely on Crossover, and everyone else will just be left wondering what could have been.
