According to Eurogamer.net, Microsoft has released a new Xbox Game Pass advertisement that attempts to contrast modern gaming with the experience of renting games from video stores in the past. The ad features a man trapped in what appears to be a video store return box, desperately awaiting the arrival of a single game while surrounded by numerous other titles. After showing this “past” scenario, the commercial cuts to modern gaming setups with the tagline “This is how we play now” and emphasizes that Game Pass adds new games constantly. The advertisement has drawn significant criticism for its confusing messaging and failure to make a coherent comparison between the two eras of gaming.
What’s Actually Being Said Here?
Here’s the thing – this ad completely falls apart if you think about it for more than thirty seconds. The central metaphor shows a guy apparently starving for games while working in a video store return box. But he’s surrounded by games! The article points out that actual video stores would empty returns multiple times per shift, meaning this character would see hundreds of games daily. So what’s his problem exactly?
And the comparison just doesn’t track. In the old rental model, you could get pretty much any new release for a set period. Game Pass offers tons of games, sure, but you’re limited to what’s in the catalog – you can’t just grab the latest $70 AAA title on day one. They’re fundamentally different experiences, and the ad tries to force a connection that simply isn’t there.
Missing the Nostalgia Moment
Now here’s where Microsoft really dropped the ball. We’re in the middle of a massive physical media nostalgia wave. People are romanticizing Blockbuster experiences, collecting physical games, and remembering the social aspect of browsing shelves with friends. The ad could have acknowledged that warmth while still showing Game Pass as the modern evolution.
Instead, they depict the past as this depressing, isolated experience where you’re literally trapped in a box waiting for games. Meanwhile, the “modern” solution shows the same guy alone in a dimly lit room. Where’s the improvement? At least the video store had human interaction and that excitement of discovery.
This Isn’t Just About One Bad Ad
Look, this feels symptomatic of Xbox’s broader identity crisis. They’ve been struggling with messaging for years – are they the consumer-friendly subscription service? The hardware powerhouse? The PC gaming ally? This ad reads like it was designed by committee, with everyone throwing in their favorite marketing buzzwords without considering whether they actually make sense together.
The article describes it perfectly – it’s like one of those children’s books where you mix and match animal parts. You’ve got nostalgia bait, convenience messaging, value proposition, and absurdist humor all mashed together into something that ultimately says nothing. When your audience spends more time trying to decode your message than actually absorbing it, you’ve failed at marketing 101.
There Was a Better Way
Basically, Microsoft had an opportunity to position Game Pass as the spiritual successor to video rental stores – all the discovery and variety, none of the late fees or limited availability. They could have shown the joy of browsing through dozens of games instead of being limited to what’s in stock. They could have highlighted the social features, the instant access, the value.
Instead, we get this confusing mess that leaves everyone wondering what point they were trying to make. In an era where clear, compelling messaging matters more than ever, this ad demonstrates that Xbox still hasn’t figured out how to effectively communicate its vision. And that’s a bigger problem than any single commercial.
