According to Wccftech, Capcom executives confirmed during their latest investor Q&A that Resident Evil Requiem won’t suffer from the same performance issues that plagued Monster Hunter Wilds. The company specifically stated the games differ in gameplay, system architecture, and network features, with development focused on providing a smooth experience across a wide range of PC specifications. Resident Evil Requiem launches on February 27, 2026, with Capcom targeting sales that surpass Resident Evil Village’s three million units shipped in its first four days. This comes after Monster Hunter Wilds saw sales slow dramatically following performance complaints, with even the older Devil May Cry 5 outselling it last quarter. The performance issues became so severe that Capcom canceled a technical lecture after receiving harassment and threats from angry gamers.
Capcom’s Engine Problem
Here’s the thing about Capcom’s RE Engine – it’s fantastic for contained, linear experiences but seems to struggle with open worlds. We saw this first with Dragon’s Dogma 2, then more dramatically with Monster Hunter Wilds. The engine that powered incredibly optimized games like Resident Evil 7 and Devil May Cry 5 just doesn’t scale well to massive environments. And honestly, that’s not entirely surprising – different game genres put different stresses on game engines. What’s interesting is that Capcom is now openly acknowledging this limitation to investors, which suggests they’re taking the criticism seriously.
Why Requiem Might Actually Work
The most promising detail here is that Resident Evil Requiem was originally planned as an open world multiplayer game but got reworked into a single-player experience with smaller environments. Basically, they saw the writing on the wall and pivoted. That’s smart development. The RE Engine excels at exactly this kind of game – focused, atmospheric, controlled environments. And the fact that developers were “pleasantly surprised” by how well it runs on the Nintendo Switch 2, the weakest supported platform, suggests they’ve really optimized this thing properly.
Market Context Matters
Capcom can’t afford another technical disaster. Monster Hunter Wilds had an explosive launch but then sales fell off a cliff once performance complaints went viral. When an older title like Devil May Cry 5 outsells your new flagship game, that’s a serious problem. The company’s investor materials show they’re clearly feeling the pressure. They need Resident Evil Requiem to be both a critical and commercial success to restore confidence. Given that the survival horror series has been their most consistent performer lately, another misstep could really damage their reputation.
What This Means For Gamers
Look, we’ve all been burned by poorly optimized PC ports lately. But Capcom’s track record with Resident Evil specifically has been pretty solid in recent years. The fact that they’re addressing these concerns head-on with investors suggests they’re taking performance seriously. Will it actually run well across different hardware configurations? We’ll find out when it launches in February 2026. But the signs are more promising than they were with Monster Hunter Wilds, that’s for sure.
